Friday, July 12, 2013

Eorithria: The Lego Adventure of a Lifetime


Journey through the magical and mysterious land of Eorithria. Explore the eight realms of Eorithria, battle monsters, use magic, and  have the Lego adventure of a lifetime.

Daerith City: The Beginning
There have been rumors of the most precious, shiniest, gold crystal in all of Eorithria in the Vakim Fire Lands. Six adventurers embark on a race for the priceless treasure.



 The Princess
This arrogant, dainty, but spunky girl loves precious gems so much she would travel all across Eorithria for one. And that's exactly what she wants to do. She plans to make a gold necklace and pair of earrings out of the treasure.


The Wizard
This quiet, wise, and mysterious mage seeks an ingredient for one of his elixirs. He has read that the gold crystal possesses magical properties and is the perfect ingredient.   


The Bandit
This young cutthroat, ruffian is always looking for something that shines, clinks, and weighs down his pocket. He is sly and quick, and is a formidable opponent motivated by money. 




The Dragon
This clever, strong, but greedy reptile seeks out the gold for his hidden horde of treasure, which is rumored to be in the Ardwnen Hills. With his fire and flight, he is confident he will get the gold.



The Jester
Nobody knows why this goofy, mad, trickster wants the treasure. Most people assume this nonsense-speaking clown is just along for the ride.


The Archer
This cocky, selfish, boastful ranger wants the treasure not for its physical properties, but the fame that comes with it. He sees this journey as the perfect opportunity to become famous and woo the girls.  




Ardwen Hills
These beautiful rolling hills are home to pixies and flower sprites. There is also a rumor that the dragons reside in these ancient hills. The dark sorcerer has blocked the path, daring any brave adventurer to challenge him.   







Ice Plains of Svellith
Named after a bold adventurer who was the first minifig to set foot on these harsh, inhospitable lands, the Ice Plains of Svellith has temperatures lower than 50 below and is home to the merciless ice skeletons. 



Sands of Kjarir
This age-old desert was once home to the Nayarja desert-people. They built a statue of their druid king Shumkiru, which watches over the land. The Nayarjas also built pyramids where they worshiped. Some Nayarja mummies awake when they smell tasty explorers.







Tyraln Shore
With the sparkling blue waters gently lapping against the crystal sands, this peaceful place seems like a perfect vacation spot. Unfortunately, these shores are infested with pirates and enchanted sea creatures that thirst for human flesh.



Ja'vorda Wildwoods
Nobody has dared to venture into the sinister, mysterious Ja'vorda Wildwoods. The eerie cries and legends of monsters are enough to scare minifigs away. Home to the hostile pumpkin men, it is said the forest is alive, and the plants and trees can strangle you with their roots or choke you with their vines.






The Zalatar Caves
Guarded by an enchanted stone skeleton, the Zalatar caves are dark, deep, and dangerous. They are infested with giant poisonous spiders and the cold stone ground is littered with the bones of unlucky travelers. Specters and ghouls float around, whispering lies in adventurer's ears.





The Vakim Fire Lands
The last realm of your journey is not hospitable or welcoming by any means. Home to Etzak, the Demon, and his loyal fire demons, the Vakim Fire Lands are not easily to traverse across, especially with an active volcano spurting and spewing lava. If Etzak can be defeated (which is not an easy task) the gold can be obtained and the game won!











*I did not make up any of these fantasy names. I used the Fantasy Name Generator, and slightly tweaked the names.